new sound index 0 // Win Reload path Sound WR_Reload radius 500 new sound index 34 // path Sound WR_f_Jump1 radius 1000 new sound index 35 // path Sound WR_f_Jump2 radius 1000 new sound index 36 // path Sound WR_f_Jump3 radius 1000 new sound index 37 // path Sound WR_f_Dodge radius 1000 new sound index 70 //ISA À§»ýº´ ¿©ÀÚ ¸ñ¼Ò¸®!! path Sound WR_Medic_F radius 1000 new sound index 84 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½¿©1 path Sound WR_f_hit01 radius 700 new sound index 85 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½¿©2 path Sound WR_f_hit02 radius 700 new sound index 86 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½¿©3 path Sound WR_f_hit03 radius 700 new sound index 90 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í¿©1 path Sound WR_f_death01 radius 1000 new sound index 91 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í¿©2 path Sound WR_f_death02 radius 1000 new sound index 92 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í¿©3 path Sound WR_f_death03 radius 1000 new sound index 219 // Àǹ«º´ ½ÃÀÛ ¼Ò¸® path Sound WR_start_F_1 radius 500 new sound index 220 // Àǹ«2º´ ½ÃÀÛ ¼Ò¸® path Sound WR_start_F_2 radius 500 new sound index 221 // Àǹ«º´ ½ÃÀÛ ¼Ò¸® path Sound WR_start_F_3 radius 500 new sound index 222 // ½ºÆÃ¾î ¶ô¿Â »ç¿îµå WR_targetlock.wav path Sound WR_targetlock new sound index 100 //°³ÀΠü·Â º¸Ãæ ÇÒ‹š ³ª´Â ¼Ò¸® °ø¿ë path Sound WR_medic_use radius 500 new sound index 101 // Ä® Èֵθ£´Â ¼Ò¸® path Sound knife_slash1 radius 500 new sound index 102 // Ä® Èֵθ£´Â ¼Ò¸® path Sound knife_slash2 radius 500 new sound index 103 // Ä® Èֵθ£´Â ¼Ò¸® path Sound knife_slash3 radius 500 new sound index 500 //Å©¸®½º¸¶½º À̺¥Æ® »êŸ ¿ôÀ½¼Ò¸® path Sound SantaLaugh new sound index 501 //Å©¸®½º¸¶½º À̺¥Æ® ¸Þ¸® Å©¸®½º¸¶½º path Sound MerryXMas new sound index 105 // HAMINA ¿£Áø path Sound\Boat\HAMINA WR_ENGINE radius 1000 new sound index 106 // 57 mm ÇÔÆ÷ path Sound\57mm WR_fire radius 2000 new sound index 107 // ´ë°ø¹Ì»çÀÏ path Sound\RAM WR_fire radius 3000 new sound index 108 // ´Ù¿ëµµ ±â°üÆ÷ path Sound\Mk_33 WR_fire radius 2500 new sound index 109 // HAMINA ¿£Áø path Sound\Boat\HAMINA WR_ENGINE radius 1000 new sound index 223 // Àçºí¸° ¶ô¿Â½ÃÀÛ »ç¿îµå path Sound WR_Javelin_Lock_on new sound index 224 // ½ºÆÃ¾î ¶ô¿ÂÁß »ç¿îµå path Sound WR_Javelin_Locking_on new sound index 225 // ½ºÆÃ¾î ¶ô¿Â¿Ï·á »ç¿îµå path Sound WR_Javelin_acquiring_target new sound index 237 path Sound WR_Reload_NTW_20