new sound index 0 // path Player\FootStep WR_walk_metal01 radius 500 new sound index 1 // path Player\FootStep WR_walk_metal02 radius 500 new sound index 2 // path Player\FootStep WR_walk_metal03 radius 500 new sound index 3 // path Player\FootStep WR_walk_wood01 radius 500 new sound index 4 // path Player\FootStep WR_walk_wood02 radius 500 new sound index 5 // path Player\FootStep WR_walk_wood03 radius 500 new sound index 6 // path Player\FootStep WR_walk_con01 radius 500 new sound index 7 // path Player\FootStep WR_walk_con02 radius 500 new sound index 8 // path Player\FootStep WR_walk_con03 radius 500 new sound index 9 // path Player\FootStep WR_walk_land01 radius 500 new sound index 10 // path Player\FootStep WR_walk_land02 radius 500 new sound index 11 // path Player\FootStep WR_walk_land03 radius 500 new sound index 12 // path Player\FootStep WR_walk_grass01 radius 500 new sound index 13 // path Player\FootStep WR_walk_grass02 radius 500 new sound index 14 // path Player\FootStep WR_walk_grass03 radius 500 new sound index 15 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½½Ã¸àÆ®1 path Common\Impact WR_gun_con_impact01 radius 2000 new sound index 16 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½½Ã¸àÆ®2 path Common\Impact WR_gun_con_impact02 radius 2000 new sound index 17 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½½Ã¸àÆ®3 path Common\Impact WR_gun_con_impact03 radius 2000 new sound index 18 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¸ñÀç1 path Common\Impact WR_gun_wood_impact01 radius 2000 new sound index 19 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¸ñÀç2 path Common\Impact WR_gun_wood_impact02 radius 2000 new sound index 20 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¸ñÀç3 path Common\Impact WR_gun_wood_impact03 radius 2000 new sound index 21 //źÂøÁ¡ Ãѱâ·ùźÂøÁ¡È¿°úÀ½Ã¶Àç1 path Common\Impact WR_gun_metal_impact01 radius 2000 new sound index 22 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½Ã¶Àç2 path Common\Impact WR_gun_metal_impact02 radius 2000 new sound index 23 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½Ã¶Àç3 path Common\Impact WR_gun_metal_impact03 radius 2000 new sound index 24 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥1 path Common\Impact WR_gun_land_impact01 radius 2000 new sound index 25 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥2 path Common\Impact WR_gun_land_impact02 radius 2000 new sound index 26 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_land_impact03 radius 2000 new sound index 27 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥1 path Common\Impact WR_gun_Grass_impact01 radius 2000 new sound index 28 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥2 path Common\Impact WR_gun_Grass_impact02 radius 2000 new sound index 29 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_Grass_impact03 radius 2000 new sound index 30 // path Player\Action WR_m_Jump1 radius 1000 new sound index 31 // path Player\Action WR_m_Jump2 radius 1000 new sound index 32 // path Player\Action WR_m_Jump3 radius 1000 new sound index 33 // path Player\Action WR_m_Dodge radius 1000 new sound index 34 // path Player\Action WR_f_Jump1 radius 1000 new sound index 35 // path Player\Action WR_f_Jump2 radius 1000 new sound index 36 // path Player\Action WR_f_Jump3 radius 1000 new sound index 37 // path Player\Action WR_f_Dodge radius 1000 new sound index 38 // ±¸·ç±â¸¦ Çϸ鼭 ³ª´Â ¼Ò¸® path Player\Action WR_roll radius 500 new sound index 39 //ÂøÁö //°³ÀÎÀ¯´ÖÂøÁööÀç1 path Player\FootStep WR_land_metal01 radius 500 new sound index 40 //°³ÀÎÀ¯´ÖÂøÁööÀç2 path Player\FootStep WR_land_metal02 radius 500 new sound index 41 //°³ÀÎÀ¯´ÖÂøÁööÀç3 path Player\FootStep WR_land_metal03 radius 500 new sound index 42 //°³ÀÎÀ¯´ÖÂøÁö¸ñÀç1 path Player\FootStep WR_land_wood01 radius 500 new sound index 43 //°³ÀÎÀ¯´ÖÂøÁö¸ñÀç2 path Player\FootStep WR_land_wood02 radius 500 new sound index 44 //°³ÀÎÀ¯´ÖÂøÁö¸ñÀç3 path Player\FootStep WR_land_wood03 radius 500 new sound index 45 //°³ÀÎÀ¯´ÖÂøÁö½Ã¸àÆ®1 path Player\FootStep WR_land_con01 radius 500 new sound index 46 //°³ÀÎÀ¯´ÖÂøÁö½Ã¸àÆ®2 path Player\FootStep WR_land_con02 radius 500 new sound index 47 //°³ÀÎÀ¯´ÖÂøÁö½Ã¸àÆ®3 path Player\FootStep WR_land_con03 radius 500 new sound index 48 //°³ÀÎÀ¯´ÖÂøÁö¶¥1 path Player\FootStep WR_land_land01 radius 500 new sound index 49 //°³ÀÎÀ¯´ÖÂøÁö¶¥2 path Player\FootStep WR_land_land02 radius 500 new sound index 50 //°³ÀÎÀ¯´ÖÂøÁö¶¥3 path Player\FootStep WR_land_land03 radius 500 new sound index 51 //°³ÀÎÀ¯´ÖÂøÁö¼öÇ®1 path Player\FootStep WR_land_grass01 radius 500 new sound index 52 //°³ÀÎÀ¯´ÖÂøÁö¼öÇ®2 path Player\FootStep WR_land_grass02 radius 500 new sound index 53 //°³ÀÎÀ¯´ÖÂøÁö¼öÇ®3 path Player\FootStep WR_land_grass03 radius 500 new sound index 54 //¾þµå·Á //°³ÀÎÀ¯´Ö¾÷µå·ÁÀ̵¿1 path Player\Action WR_crawl01 radius 500 new sound index 55 //°³ÀÎÀ¯´Ö¾÷µå·ÁÀ̵¿2 path Player\Action WR_crawl02 radius 500 new sound index 56 //°³ÀÎÀ¯´Ö¾÷µå·ÁÀ̵¿3 path Player\Action WR_crawl03 radius 500 new sound index 57 //°³ÀÎÀ¯´ÖÅë»óÀ̵¿½ÃÈ¿°ú1 path Player\Action WR_move_effect01 radius 500 new sound index 58 //°³ÀÎÀ¯´ÖÅë»óÀ̵¿½ÃÈ¿°ú2 path Player\Action WR_move_effect02 radius 500 new sound index 59 //°³ÀÎÀ¯´ÖÅë»óÀ̵¿½ÃÈ¿°ú3 path Player\Action WR_move_effect03 radius 500 new sound index 60 //¹«±â ¹Ù²Ù±â path Player\Action WR_change_weapon radius 500 new sound index 61 // clipin path Common\Reload\1st WR_deploy radius 500 new sound index 62 //Shell Æ¢±è path Common\Shell WR_sout1 radius 1000 new sound index 63 //Shell Æ¢±è path Common\Shell WR_sout2 radius 1000 new sound index 64 //Shell Æ¢±è path Common\Shell WR_sout3 radius 1000 new sound index 65 //Shell Æ¢±è path Common\Shell WR_sout4 radius 1000 new sound index 66 //°³ÀÎÀ¯´Ö path Player\ISA WR_RecoveredFlag radius 500 new sound index 67 //°³ÀÎÀ¯´Ö path Player\ISA WR_StoleFlag radius 500 new sound index 68 //°³ÀÎÀ¯´Ö path Player\ISA WR_CapturedEnemyFlag radius 500 new sound index 69 //Á¶½ÉÇØ ISA ¼ö·ùź ´øÁø´Ù! path Player\ISA WR_FireInTheHole radius 1000 new sound index 70 //ISA À§»ýº´!! path Player\ISA WR_Medic radius 1000 new sound index 71 //ISA óÀ½¿¡ ½ÃÀÛ Çϸ鼭 Ç÷¹À̾°Ô¼­ ³ª´Â ¼Ò¸® path Player\ISA WR_start radius 500 new sound index 72 //ISA óÀ½¿¡ ½ÃÀÛ Çϸ鼭 Ç÷¹À̾°Ô¼­ ³ª´Â ¼Ò¸® path Player\ISA WR_start1 radius 500 new sound index 73 //°³ÀÎÀ¯´Ö path Player\NIU WR_RecoveredFlag radius 500 new sound index 74 //°³ÀÎÀ¯´Ö path Player\NIU WR_StoleFlag radius 500 new sound index 75 //°³ÀÎÀ¯´Ö path Player\NIU WR_CapturedEnemyFlag radius 500 new sound index 76 //Á¶½ÉÇØ NIU ¼ö·ùź ´øÁø´Ù! path Player\NIU WR_FireInTheHole radius 1000 new sound index 77 //NIU À§»ýº´!!! path Player\NIU WR_Medic radius 1000 new sound index 78 //NIU óÀ½¿¡ ½ÃÀÛ Çϸ鼭 Ç÷¹À̾°Ô¼­ ³ª´Â ¼Ò¸® path Player\NIU WR_start radius 500 new sound index 79 //NIU óÀ½¿¡ ½ÃÀÛ Çϸ鼭 Ç÷¹À̾°Ô¼­ ³ª´Â ¼Ò¸® path Player\NIU WR_start1 radius 500 new sound index 80 //Game °ÔÀÓ Ã³À½¿¡ ½ÃÀÛ Çϸ鼭 ³ª´Â ¼Ò¸® (½ÎÀÌ·£ ) path Common\Gamein WR_Gamestart radius 1200 new sound index 81 //ÇÇź ½ÅÀ½ //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½³²1 path Player\Action WR_m_hit01 radius 700 new sound index 82 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½³²2 path Player\Action WR_m_hit02 radius 700 new sound index 83 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½³²3 path Player\Action WR_m_hit03 radius 700 new sound index 84 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½¿©1 path Player\Action WR_f_hit01 radius 700 new sound index 85 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½¿©2 path Player\Action WR_f_hit02 radius 700 new sound index 86 //°³ÀÎÀ¯´ÖÇÇź½Ã½ÅÀ½¿©3 path Player\Action WR_f_hit03 radius 700 new sound index 87 //ºñ¸í //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í³²1 path Player\Action WR_m_death01 radius 1000 new sound index 88 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í³²2 path Player\Action WR_m_death02 radius 1000 new sound index 89 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í³²3 path Player\Action WR_m_death03 radius 1000 new sound index 90 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í¿©1 path Player\Action WR_f_death01 radius 1000 new sound index 91 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í¿©2 path Player\Action WR_f_death02 radius 1000 new sound index 92 //°³ÀÎÀ¯´ÖÇÇź½Ãºñ¸í¿©3 path Player\Action WR_f_death03 radius 1000 new sound index 93 //»ìÀ¸±úÁö´Â¼Ò¸® //°³ÀÎÀ¯´ÖÇÇź½Ã»ìÀ¸±úÁö´Â¼Ò¸®1 path Player\Action WR_break_bone01 radius 500 new sound index 94 //°³ÀÎÀ¯´ÖÇÇź½Ã»ìÀ¸±úÁö´Â¼Ò¸®2 path Player\Action WR_break_bone02 radius 500 new sound index 95 //°³ÀÎÀ¯´ÖÇÇź½Ã»ìÀ¸±úÁö´Â¼Ò¸®3 path Player\Action WR_break_bone03 radius 500 new sound index 96 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½»ì1 path Common\Impact WR_gun_body_impact01 radius 500 new sound index 97 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½»ì2 path Common\Impact WR_gun_body_impact02 radius 500 new sound index 98 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½»ì3 path Common\Impact WR_gun_body_impact03 radius 500 new sound index 99 //Game Á¤º¹ ¸ðµå¿¡¼­ Á¡·ÉµÇÁö ¾ÊÀº ÁøÁö ±Ùó¿¡ °¡¸é ³ª´Â ¼Ò¸® path Common\Gamein WR_TimeCount radius 1200 new sound index 100 //°³ÀΠü·Â º¸Ãæ ÇÒ‹š ³ª´Â ¼Ò¸® °ø¿ë path Common\Gamein WR_healthfill radius 500 new sound index 101 // clipin path Common\Reload\1st WR_clipout radius 500 new sound index 102 // clipin path Common\Reload\1st WR_clipin radius 500 new sound index 103 // clipin path Common\Reload\1st WR_deploy radius 500 new sound index 104 // path Common\Reload\1st WR_boxout radius 1000 new sound index 105 // path Common\Reload\1st WR_boxin radius 1000 new sound index 106 // path Common\Reload\1st WR_coverup radius 1000 new sound index 107 // path Common\Reload\1st WR_chain radius 1000 new sound index 108 // path Common\Reload\1st WR_coverdown radius 1000 new sound index 109 //°³ÀÎ ¹«±â ä¿ö ÁÙ‹š ³ª´Â ¼Ò¸® °ø¿ë path Common\Gamein WR_Ammofill radius 500 new sound index 110 // Æø¹ß °æ·®ÀÚµ¿Â÷ °æ·®ÀÚµ¿Â÷Æø¹ß path Common\Blowup WR_light_vehicle_blowup radius 5000 new sound index 111 // Æø¹ß Áß·®ÀÚµ¿Â÷ Áß·®ÀÚµ¿Â÷Æø¹ß path Common\Blowup WR_heavy_vehicle_blowup radius 5000 new sound index 112 // Æø¹ß °æ·®¹«Çѱ˵µÂ÷ °æ·®¹«Çѱ˵µÂ÷Æø¹ß path Common\Blowup WR_light_tread_blowup radius 5000 new sound index 113 // Æø¹ß Áß·®¹«Çѱ˵µÂ÷ Áß·®¹«Çѱ˵µÂ÷Æø¹ß path Common\Blowup WR_heavy_tread_blowup radius 5000 new sound index 114 // Æø¹ß ºñÇà±â ºñÇà±âÆø¹ß path Common\Blowup WR_aircraft_blowup radius 10000 new sound index 115 // Æø¹ß Çï±â Çï±âÆø¹ß path Common\Blowup WR_chopper_blowup radius 10000 new sound index 116 // path Common\Rocket WR_fire radius 3000 new sound index 117 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_glass_impact01 radius 2000 new sound index 118 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_glass_impact02 radius 2000 new sound index 119 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_glass_impact03 radius 2000 new sound index 120 //UI path Common\UI WR_UI_Click radius 500 new sound index 121 //UI path Common\UI WR_UI_MouseOver radius 500 new sound index 122 //UI path Common\UI WR_Type radius 500 new sound index 123 //³ëÀÌÁî path Common\Effect WR_micnoise radius 1000 new sound index 124 //·Îµù¼Ò¸® path Common\Vehicle WR_fire radius 1000 new sound index 125 //·Îµù¼Ò¸® path Common\Effect WR_friendfire radius 1000 new sound index 126 //·Îµù¼Ò¸® path Common\Effect WR_friendfire1 radius 1000 new sound index 127 //·Îµù¼Ò¸® path Common\Effect WR_friendfire2 radius 1000 new sound index 128 //·Îµù¼Ò¸® path Common\Vehicle WR_warn radius 1000 new sound index 129 //°³ÀÎÀ¯´Ö path Player\Action WR_heartbeatloop radius 500 new sound index 130 // path Player\FootStep WR_walk_water01 radius 500 new sound index 131 // path Player\FootStep WR_walk_water02 radius 500 new sound index 132 // path Player\FootStep WR_walk_water03 radius 500 new sound index 133 // path Common\Effect WR_waterin radius 500 new sound index 134 // path Common\Effect WR_waterout radius 500 new sound index 135 // path Common\Effect WR_underwater radius 500 new sound index 136 // path Player\Action WR_swim1 radius 500 new sound index 137 // path Player\Action WR_swim2 radius 500 new sound index 138 // path Player\Action WR_swim3 radius 500 new sound index 139 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_water_impact01 radius 2000 new sound index 140 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_water_impact02 radius 2000 new sound index 141 //Ãѱâ·ùźÂøÁ¡È¿°úÀ½¶¥3 path Common\Impact WR_gun_water_impact03 radius 2000 new sound index 142 //tado ¿¬¸·¼ö·ùź path Weapons\SmokeGrenade WR_Effect radius 1000 new sound index 143 //tado ¼¶±¤¼ö·ùź1 path Weapons\Flashbang WR_Effect radius 1000 new sound index 144 //tado ¼¶±¤¼ö·ùź1 path Weapons\Flashbang WR_blowup radius 1000 new sound index 145 //tado ¸®Á°Æ® path Common\Gamein WR_Gameover radius 1000 new sound index 146 //·Îµù¼Ò¸® path Common\Vehicle WR_Vehiclewarn radius 1000 new sound index 147 //·Îµù¼Ò¸® path Common\Effect WR_fail radius 1000 new sound index 148 //·Îµù¼Ò¸® path Common\Effect WR_fadein radius 1000 new sound index 149 //·Îµù¼Ò¸® path Common\Effect WR_fadeout radius 1000 new sound index 150 //·Îµù¼Ò¸® path Player\Action WR_hit radius 1000 new sound index 151 //·Îµù¼Ò¸® path Common\Effect WR_har radius 1000 new sound index 152 //´Ü°Ë ¹Ù²Ù´Â¼Ò¸® path Common\Reload\1st WR_deploy_Stiletto radius 500 new sound index 153 //Àå°Ë ¹Ù²Ù´Â ¼Ò¸® path Common\Reload\1st WR_deploy_Sword radius 500 new sound index 154 //½º·ÎÀ׳ªÀÌÇÁ ¹Ù²Ù´Â ¼Ò¸® path Common\Reload\1st WR_deploy_Throwingknife radius 500 new sound index 155 //½º·ÎÀ׳ªÀÌÇÁ·ùźÂøÁ¡È¿°úÀ½½Ã¸àÆ®1 path Common\Impact WR_Knife_Hitwall radius 2000 new sound index 191 // path Weapons\grenade WR_blowup radius 6000 new sound index 192 // Grenade Bound path Common\Grenade WR_grenade_metal_bound radius 1000 new sound index 193 // Grenade Bound path Common\Grenade WR_grenade_wood_bound radius 1000 new sound index 194 // Grenade Bound path Common\Grenade WR_grenade_con_bound radius 1000 new sound index 195 // Grenade Bound path Common\Grenade WR_grenade_land_bound radius 1000 new sound index 196 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½Ã¶Àç1 path Common\Impact WR_cannon_metal_impact01 radius 4500 new sound index 197 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½Ã¶Àç2 path Common\Impact WR_cannon_metal_impact02 radius 4500 new sound index 198 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½Ã¶Àç3 path Common\Impact WR_cannon_metal_impact03 radius 4500 new sound index 199 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½½Ã¸àÆ®1 path Common\Impact WR_cannon_con_impact01 radius 4500 new sound index 200 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½½Ã¸àÆ®2 path Common\Impact WR_cannon_con_impact02 radius 4500 new sound index 201 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½½Ã¸àÆ®3 path Common\Impact WR_cannon_con_impact03 radius 4500 new sound index 202 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½¶¥1 path Common\Impact WR_cannon_land_impact01 radius 4500 new sound index 203 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½¶¥2 path Common\Impact WR_cannon_land_impact02 radius 4500 new sound index 204 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½¶¥3 path Common\Impact WR_cannon_land_impact03 radius 4500 new sound index 205 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½¸ñÀç1 path Common\Impact WR_cannon_wood_impact01 radius 4500 new sound index 206 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½¸ñÀç2 path Common\Impact WR_cannon_wood_impact02 radius 4500 new sound index 207 // źÂøÁ¡ ÁÖÆ÷ ÁÖÆ÷źÂøÁ¡Æø¹ßÈ¿°úÀ½¸ñÀç3 path Common\Impact WR_cannon_wood_impact03 radius 4500 new sound index 208 // ¹Ì¼Ç ¼º°ø path Common\Effect WR_Missioncomplete radius 4500 new sound index 209 // ¹Ì¼Ç ½ÇÆÐ path Common\Effect WR_Missionfail radius 4500 new sound index 210 // ¹Ì¼Ç ¼º°ø path Common\Effect WR_RoundLose radius 4500 new sound index 211 // ¹Ì¼Ç ½ÇÆÐ path Common\Effect WR_RoundWin radius 4500 new sound index 212 // c4_click path Common\Effect WR_c4_click radius 4500 new sound index 213 // c4_click path Common\Effect WR_Startment radius 4500 new sound index 214 // WR_NIU_RemoveÆøźÀÌ ÇØü µÇ¾ú´Ù.wav path Common\Effect WR_NIU_Remove radius 4500 new sound index 215 // WR_NIU_LayÆøźÀÌ ¼³Ä¡µÇ¾ú´Ù ÇØüÇ϶ó.wav path Common\Effect WR_NIU_Lay radius 4500 new sound index 216 // WR_DE_RemoveÆøźÀÌ ÇØü µÇ¾ú´Ù. ¼ö°í Çß´Ù..wav path Common\Effect WR_DE_Remove radius 4500 new sound index 217 // WR_DE_LayÆøźÀÌ ¼³Ä¡ µÇ¾ú´Ù. À§Ä¡¸¦ »ç¼ö Ç϶ó.wav path Common\Effect WR_DE_Lay radius 4500 new sound index 218 // C4 ¼Ò¸® path Common\Effect WR_beep radius 1000 new sound index 219 // Àǹ«º´ ½ÃÀÛ ¼Ò¸® path Player\ISA WR_start_F_1 radius 500 new sound index 220 // Àǹ«2º´ ½ÃÀÛ ¼Ò¸® path Player\ISA WR_start_F_2 radius 500 new sound index 221 // Àǹ«º´ ½ÃÀÛ ¼Ò¸® path Player\ISA WR_start_F_3 radius 500 new sound index 222 // ½ºÆÃ¾î ¶ô¿Â »ç¿îµå WR_targetlock.wav path Common\Vehicle WR_targetlock new sound index 223 // 2007 01 10 ÁÜÀÎ »ç¿îµå path Sound\Telescope WR_ZoomIn new sound index 224 // 2007 01 10 ½Ö¾È°æ¾ÆÀ̵éÀ̺¥Æ® path Sound\Telescope WR_IdleEvent new sound index 225 // ´Ù¿¬¹ß ·ÎÄÏ ¹Ì»çÀÏ path Common\Rocket MULTI_MISSILE radius 3000 new sound index 226 // Áö»ó À¯µµ ¹Ì»çÀÏ path Common\Rocket SM_A radius 3000 new sound index 227 // XM8 Deploy path Common\Reload\1st XM8_deploy radius 500 new sound index 228 // Claymore path Common\Effect WR_Claymore_explosion radius 1000 new sound index 229 // Å©·¹¸ð¾î ¼³Ä¡ path Common\Effect WR_Claymore_Set radius 500 new sound index 230 // Å©·¹¸ð¾î ½ºÀ§Ä¡ path Common\Effect WR_Claymore_Switch radius 500 new sound index 231 // SnowBall path Common\Reload\1st WR_Reload_snow radius 500 new sound index 232 // SnowBall_Explosion path Common\Effect\ WR_snowball radius 2000 new sound index 233 // Water_Ballon path Common\Effect\ WR_ radius 500 new sound index 234 // Water_Ballon_Explosion path Common\Effect\ WR_Water_Balloon radius 2000 new sound index 235 // TAC_15 path Common\Reload\1st WR_Reload_tac15_1 radius 1000 new sound index 236 path Common\Reload\1st WR_Reload_tac15_2 // 108¹ø¿¡ ÀÌ¾î ¸®·Îµå»ç¿îµå HK69¿ë clipin index 300 // HK69 clipin path Common\Reload\1st\HK69 WR_clipin radius 500 index 301 // HK69 clipout path Common\Reload\1st\HK69 WR_clipout radius 500 index 302 // ¿Üº® ö¹®À» Æı«ÇÏ°í ¹Ì»çÀÏ ±âÁö·Î ħÅõÇ϶ó! path Common\Mission WR_DEREVARAN_m1 radius 4500 index 303 // ³»º® ö¹®¿¡ ¿¬°áµÈ ¹ßÀü±â¸¦ Æı«Ç϶ó! path Common\Mission WR_DEREVARAN_m2 radius 4500 index 304 // Á¦¾î±â¸¦ Æı«ÇÏ¿© ¹Ì»çÀÏ ¹ß»ç¸¦ ÀúÁöÇ϶ó path Common\Mission WR_DEREVARAN_m3 radius 4500 index 305 // ¿Üº® ö¹®À» ¹æ¾îÇÏ¿© ÀûÀÇ Ä§Åõ¸¦ Â÷´ÜÇ϶ó path Common\Mission WR_NIU_m1 radius 4500 index 306 // ¹ßÀü±â¸¦ ¹æ¾îÇÏ¿© ³»º® ö¹®À» ºÀ¼âÇ϶ó path Common\Mission WR_NIU_m2 radius 4500 index 307 // ¹Ì»çÀÏ ¹ß»ç½Ã°£±îÁö Á¦¾î±â¸¦ ¹æ¾îÇ϶ó path Common\Mission WR_NIU_m3 radius 4500 index 308 // ¿©¼º 10ÃÊ Ä«¿îÆ® path Common\Mission WR_10sec_women radius 4500 index 309 // ¿©¼º 20ÃÊ Ä«¿îÆ® path Common\Mission WR_20sec_women radius 4500 new sound index 310 // ¿©¼º 1ºÐ Ä«¿îÆ® path Common\Mission WR_1min_women radius 4500 index 311 // ¿©¼º 5ºÐ Ä«¿îÆ® path Common\Mission WR_5min_women radius 4500 new sound index 312 // ¿£Áø »ç¿îµå path Common\Mission WR_engine radius 2000 new sound index 313 // Á¦¾î±â »ç¿îµå path Common\Mission WR_generator radius 2000 new sound index 314 // ¹Ì»çÀÏ path Common\Mission WR_missile radius 2000 new sound index 315 // ½ÎÀÌ·» path Common\Mission WR_siren radius 4500 index 316 // CX4Storm ¸®·Îµå ¼Ò¸® path Common\Reload\1st Cx4Storm_Reload radius 500 index 317 // ´ëµÎ À̺¥Æ®¿¡¼­ º° ÀÌÆåÆ® ¼Ò¸® path Common\Effect WR_Sturn radius 500 index 318 // ´ëµÎ À̺¥Æ®¿¡¼­ À¯·É ¼Ò¸® path Common\Effect WR_Ghost radius 500 index 319 // ´ëµÎ À̺¥Æ®¿¡¼­ »Ð¸ÁÄ¡ ¼Ò¸® path Player\Action WR_Squeaky_Hammer radius 1000 new sound index 320 // ½ÎÀÌ·» path Common\Effect WR_hack_process radius 4500 new sound index 321 // ÅëÁ¦½ÇÀ» ÇØÅ·ÇÏ¿© ¹Ì»çÀÏÀ» ÃßÀûÇ϶ó! path Common\Mission\SiegeWar2 der_m1 radius 4500 new sound index 322 // ¹Ì»çÀÏ ¿ä°Ý±îÁö Á¦¾î±â¸¦ ¹æ¾îÇ϶ó! path Common\Mission\SiegeWar2 der_m2 radius 4500 new sound index 323 // ÅëÁ¦½ÇÀ» ¹æ¾îÇÏ¿© ÀûÀÇ ÇØÅ·À» ÀúÁöÇ϶ó! path Common\Mission\SiegeWar2 niu_m1 radius 4500 new sound index 324 // ·¹ÀÌ´õ ÃßÀûÀ» ¸·±â À§ÇØ Á¦¾î±â¸¦ Æı«Ç϶ó! path Common\Mission\SiegeWar2 niu_m2 radius 4500 new sound index 325 // ¿©¼º 10ÃÊ Ä«¿îÆ®2 path Common\Mission\SiegeWar2 WR_9sec_women radius 4500 index 326 // µ¹°Ý & ÁßÈ­±â ½ºÅ³»ç¿îµå path Player\Hero Assult_Heavy_Skill radius 4500 index 327 // È÷¾î·Î ½ºÅ³»ç¿îµå path Player\Hero Hero_Skill radius 4500 index 328 // ¸Þµñ ½ºÅ³»ç¿îµå path Player\Hero Medic_Skill radius 4500 index 329 // Àú°Ýº´ ½ºÅ³»ç¿îµå path Player\Hero Sniper_Skill radius 4500 // ÆÛÁñ ¾òÀ»¶§ ³ª´Â ¼Ò¸® index 330 path Common\Effect WR_PuzzleSound radius 1200 index 331 // Àû±º È÷¾î·Î°¡ Á×¾úÀ»½Ã path Player\Hero Hero_Kill radius 700 index 332 // ¿ì¸®Æí È÷¾î·Î°¡ Á×¾úÀ»½Ã path Player\Hero Hero_Down radius 700 index 351 // Intro ( ÁøÀԽà Çѹø¸¸ Àç»ý ) path Common\Gamble Intro radius 2000 index 352 // µµÀü path Common\Gamble try1 radius 2000 index 353 // ½ÃÀÛ path Common\Gamble try2 radius 2000 index 354 // ²Î path Common\Gamble Lose radius 2000 index 355 // ´ç÷ path Common\Gamble Win radius 2000 index 356 // È­»ì ³¯¾Æ°¡´Â ¼Ò¸® path Common\Gamble Fire radius 2000 index 357 // ·Ñ µ¹¾Æ°¡´Â ¼Ò¸® path Common\Gamble Spin radius 2000 index 400 // Çìµå¼¦ ¹æ¾î -Â÷ÈÄ ÆÐÄ¡·Î ÀÎÇØ À妽º°¡ ¹Ð¸±±îºÁ.. 400¹øÀ¸·Î ÁöÁ¤ path Player\Action WR_Helmet radius 1000 index 401 // ¸öÅë ¹æ¾î path Player\Action WR_Body radius 1000 index 402 // ¸öÅë ¹æ¾î path Player\Action WR_Fall radius 1000 index 500 // º¸½º¸÷µîÀå path Common\Survival WR_Boss radius 4500 index 501 // ¿þÀ̺ê½ÃÀÛ path Common\Survival WR_Wavestart radius 4500 index 502 // ¿þÀ̺곡 path Common\Survival WR_Wavefinish radius 4500 index 510 // Type DÇü Dash path Common\Survival\Dash WR_TypeD_Dash radius 700 index 511 // Type EÇü Dash path Common\Survival\Dash WR_TypeE_Dash radius 700 index 512 // Type FÇü Dash path Common\Survival\Dash WR_TypeF_Dash1 radius 700 index 513 // Type FÇü Dash path Common\Survival\Dash WR_TypeF_Dash2 radius 700 index 514 // Type FÇü Dash path Common\Survival\Dash WR_TypeF_Dash3 radius 700 index 520 // Type A, BÇü Idle path Common\Survival\Idle WR_TypeAB_Idle radius 300 index 521 // Type CÇü Idle path Common\Survival\Idle WR_TypeC_Idle radius 300 index 522 // Type FÇü Idle path Common\Survival\Idle WR_TypeF_Idle radius 300 index 523 // Type DÇü Idle path Common\Survival\Idle WR_TypeD_Idle radius 700 index 524 // Type EÇü Idle path Common\Survival\Idle WR_TypeE_Idle radius 700 index 530 // Type FÇü Die path Common\Survival\Die WR_TypeF_Die radius 700 index 540 // Type FÇü DashStep path Common\Survival\DashStep WR_TypeF_Walking radius 700 index 550 // Type ABÇü Atack voice path Common\Survival\Atk WR_TypeAB_Atk1 radius 200 index 551 // Type ABÇü Atack voice path Common\Survival\Atk WR_TypeAB_Atk2 radius 200 index 552 // Type ABÇü Atack voice path Common\Survival\Atk WR_TypeAB_Atk3 radius 200 index 560 // Type CÇü Atack voice path Common\Survival\Atk WR_TypeC_Atk1 radius 200 index 561 // Type CÇü Atack voice path Common\Survival\Atk WR_TypeC_Atk2 radius 200 index 562 // Type CÇü Atack voice path Common\Survival\Atk WR_TypeC_Atk3 radius 200 index 570 // Type FÇü Atack voice path Common\Survival\Atk WR_TypeF_Atk1 radius 200 index 571 // Type FÇü Atack voice path Common\Survival\Atk WR_TypeF_Atk2 radius 200 index 572 // Type FÇü Atack voice path Common\Survival\Atk WR_TypeF_Atk3 radius 200 index 580 // Type ABÇü move path Common\Survival\Move WR_TypeAB_Mv1 radius 1000 index 581 // Type ABÇü move path Common\Survival\Move WR_TypeAB_Mv2 radius 1000 index 582 // Type ABÇü move path Common\Survival\Move WR_TypeAB_Mv3 radius 1000 index 590 // Type CÇü move path Common\Survival\Move WR_TypeC_Mv1 radius 1000 index 591 // Type CÇü move path Common\Survival\Move WR_TypeC_Mv3 radius 1000 index 592 // Type CÇü move path Common\Survival\Move WR_TypeC_Mv3 radius 1000 index 600 // Type FÇü move path Common\Survival\Move WR_TypeF_Mv1 radius 1000 index 601 // Type FÇü move path Common\Survival\Move WR_TypeF_Mv1 radius 1000 index 700 // Item Health path Common\Survival\Item WR_Health radius 700 index 701 // Item Ammo path Common\Survival\Item WR_Ammo radius 700 index 702 // Item Respawn path Common\Survival\Item WR_AllRespawn radius 700 index 800 // Item Silencer path Common\Effect WR_SilencerSet radius 700 index 801 // C4 ¼Ò¸® 2 path Common\Effect WR_beep2 radius 2500 // ½Ã°£ º°·Î ¾È³²¾ÒÀ»¶§ ¼Ò¸® index 802 path Common\Effect WR_TimeCount2 radius 1200 new sound index 803 // Å©·¹¸ð¾î ÀÚµ¿°¨Áö path Common\Effect WR_claymore_beep radius 4500